Apply to my base

Build plan for Heavy Printer Component Chain. No Network Node has been chosen yet, so the plan assumes you build the whole chain from scratch.

You sign, always.This DApp builds the on-chain transaction and hands it to EVE Vault, where you confirm and sign it yourself. It holds no keys and never signs autonomously. Linking is always assembly → Network Node; the item flow between structures is in-game logistics, not an on-chain transaction.
Log in with EVE Vault to diff this blueprint against one of your own Network Nodes. Without logging in, this shows the full build plan from scratch.
1

Structures

Which facilities you need to place in-game

  • Refinerytype #880631x build
  • Storagetype #880832x build
  • Heavy Printertype #871201x build
2

Link & online

Bring offline facilities online right here (you sign in EVE Vault); build + link stays prepare-only

Build + link (in-game)

  • prepare-onlyBuild 1x ‘Refinery’ (type #88063), link it to the Network Node and bring online. Anchoring & linking is an in-game / sponsored action; once the structure is anchored and connected, its “bring online” button appears here.
  • prepare-onlyBuild 2x ‘Storage’ (type #88083), link it to the Network Node and bring online. Anchoring & linking is an in-game / sponsored action; once the structure is anchored and connected, its “bring online” button appears here.
  • prepare-onlyBuild 1x ‘Heavy Printer’ (type #87120), link it to the Network Node and bring online. Anchoring & linking is an in-game / sponsored action; once the structure is anchored and connected, its “bring online” button appears here.
3

Load recipes

Per structure: which recipe with which inputs — load them in-game, then check them off

Loading a recipe is an in-game action: open the facility in the EVE Frontier client and select the recipe. It is not stored on-chain, so this DApp cannot detect it automatically or sign it for you. Once a recipe is loaded in-game, mark it here to check it off the plan.

0 / 7 marked loaded

StructureProductInputsStatus
RefineryIron-Rich Nodules10× Iron-Rich Nodules
RefinerySilica Grains20× Silica Grains
RefineryHydrocarbon Residue20× Hydrocarbon Residue
Heavy PrinterReinforced Alloys1050× Feldspar Crystal Shards1050× Nickel-Iron Veins
Heavy PrinterCarbon Weave2800× Tholin Aggregates
Heavy PrinterThermal Composites190× Feldspar Crystal Shards630× Silicon Dust1100× Tholin Aggregates
Heavy PrinterBuilding Foam65× Carbon Weave65× Reinforced Alloys65× Thermal Composites
4

Supply raw materials

Net raw-material need for 1 cycle (raw sources of the chain)

MaterialAmount (1 cycle)
Hydrocarbon Residue20
Iron-Rich Nodules10
Silica Grains20

Intermediates produced upstream (do not supply separately): Carbon Weave, Feldspar Crystal Shards, Nickel-Iron Veins, Reinforced Alloys, Silicon Dust, Thermal Composites, Tholin Aggregates.

5

Item flow (in-game logistics)

Where each item flows between structures - informational, not an on-chain action

  • Refinery--(Nickel-Iron Veins)-->Input Storage (SSU)
  • Input Storage (SSU)--(Nickel-Iron Veins)-->Heavy Printer
  • Refinery--(Feldspar Crystal Shards)-->Input Storage (SSU)
  • Input Storage (SSU)--(Feldspar Crystal Shards)-->Heavy Printer
  • Refinery--(Tholin Aggregates)-->Input Storage (SSU)
  • Input Storage (SSU)--(Tholin Aggregates)-->Heavy Printer
  • Refinery--(Silicon Dust)-->Input Storage (SSU)
  • Input Storage (SSU)--(Silicon Dust)-->Heavy Printer
  • Heavy Printer--(Reinforced Alloys)-->Output Storage (SSU)
  • Heavy Printer--(Carbon Weave)-->Output Storage (SSU)
  • Heavy Printer--(Thermal Composites)-->Output Storage (SSU)
  • Heavy Printer--(Building Foam)-->Output Storage (SSU)
6

Build sheet

The full, ordered checklist

  • Build structures
  • [ ]Build 1x Refinery (type 88063) + link to the Network Node + bring online
  • [ ]Build 2x Storage (type 88083) + link to the Network Node + bring online
  • [ ]Build 1x Heavy Printer (type 87120) + link to the Network Node + bring online
  • Load recipes
  • [ ]Refinery: load recipe 'Iron-Rich Nodules' (inputs: 10x Iron-Rich Nodules)
  • [ ]Refinery: load recipe 'Silica Grains' (inputs: 20x Silica Grains)
  • [ ]Refinery: load recipe 'Hydrocarbon Residue' (inputs: 20x Hydrocarbon Residue)
  • [ ]Heavy Printer: load recipe 'Reinforced Alloys' (inputs: 1050x Feldspar Crystal Shards, 1050x Nickel-Iron Veins)
  • [ ]Heavy Printer: load recipe 'Carbon Weave' (inputs: 2800x Tholin Aggregates)
  • [ ]Heavy Printer: load recipe 'Thermal Composites' (inputs: 190x Feldspar Crystal Shards, 630x Silicon Dust, 1100x Tholin Aggregates)
  • [ ]Heavy Printer: load recipe 'Building Foam' (inputs: 65x Carbon Weave, 65x Reinforced Alloys, 65x Thermal Composites)
  • Supply raw materials (1 cycle)
  • [ ]Gather 20x Hydrocarbon Residue
  • [ ]Gather 10x Iron-Rich Nodules
  • [ ]Gather 20x Silica Grains
  • Item flow (in-game logistics, no on-chain action)
  • Refinery --(Nickel-Iron Veins)--> Input Storage (SSU)
  • Input Storage (SSU) --(Nickel-Iron Veins)--> Heavy Printer
  • Refinery --(Feldspar Crystal Shards)--> Input Storage (SSU)
  • Input Storage (SSU) --(Feldspar Crystal Shards)--> Heavy Printer
  • Refinery --(Tholin Aggregates)--> Input Storage (SSU)
  • Input Storage (SSU) --(Tholin Aggregates)--> Heavy Printer
  • Refinery --(Silicon Dust)--> Input Storage (SSU)
  • Input Storage (SSU) --(Silicon Dust)--> Heavy Printer
  • Heavy Printer --(Reinforced Alloys)--> Output Storage (SSU)
  • Heavy Printer --(Carbon Weave)--> Output Storage (SSU)
  • Heavy Printer --(Thermal Composites)--> Output Storage (SSU)
  • Heavy Printer --(Building Foam)--> Output Storage (SSU)